With the Masters degree finished, a new campaign arises. This round will be in person, I've currently got 4 players and we are going to be trying out 2024 5e. We were vibing with something non-vanilla and landed on a kickstarter book we got a few years ago, Weird Wastelands! I am using the 2024 Dungeon Master's Guide, Return of the Lazy Dungeon Master, Weird Wastelands, Forge of Foes and Tome of Adventure Design as my main prep resource books.
Here are my Session 0 Notes
Campaign Elevator Pitch
Bring on the end. This campaign takes place in the time after the collapse of the world. Maybe the previous adventurers failed, and the villains succeeded in ending the world or maybe climate change went unchecked, either way, the only thing that matters now is surviving to the next day.
Immediate Hook: The generator at the Residential Distribution Center will run out of power soon. Locals know that a working arcanotech reactor within the Last City of MAN can recharge the spell batteries but it has been too long since the last recharge and no one knows exactly where the reactor is or how to use it. The leaders can keep the generator working on emergency reserves for now, but they need the party to find a way to recharge the cumbersome batteries and bring them back home.
Six Truths of this Campaign
What are the six most important things you want your players to understand about the world and the campaign? Share these with your players.
- Some time ago in the not so distant past, a demon army invaded and laid waste to the land.
- Water and resources are just as valuable as gold in many ways
- Humanity is no more. No living person has ever seen or heard of a human. What happened to them is also a forgotten mystery.
- While there are no traditional or well-established kingdoms or countries, factions, and local Lords who have established wealth run things.
- Locally, in Trade Town, a group known as the Fellowship runs the place. They are a circle of druids with the goal of restoring the natural environment and helping survivors rebuild.
- The ruins of the Builders, those who lived before the fall, scatter the land and are said to be filled with all kinds of treasure.
Villains
- Rolnar Ironjaw - Thool who has amassed a small ghoulish army and plans to scour the wastes looking for magical artifacts.
Character Options and House Rules
2024 5e + Weird Wastelands Class/Subclasses
Patrons and Factions
The Fellowship
Campaign Inspiration
- Borderlands 1
- Fallout
- Mad Max
- The Book of Eli
- Dune
- Metro 2033
- Empire of the East
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