Thursday, January 23, 2025

Session 1 Recap

 The characters begin fresh off the caravan from whatever corner of the hellscape they came from. They are in Tradetown, the main city in the Weird Wastelands. They are hungry, broke, and looking for adventure.I am drawing a lot on Borderlands 1 for the vibe and inspirations for this campaign. I love the intro sequence and story line, especially at the start. 

Our characters are

Belgan: A Vedalken Psion Nomad

Sajin: A Gnome Wizard Wasteland Trader

Dredd: An Orc Paladin Lawgiver

Gortak: An Orc Fighter Doom Cultist


After a quick bite to eat, they saw an elven city official standing on a platform outside of the Residential Distribution Center giving a gathering crowd a message. The RDC will be only able to operate from the hours of noon to 4, as the spell batteries that run the place are running low. 

After the crowd disperses, the party approaches the official and inquires how they can help. Arbellon tells them the RDC has four spell batteries that need to be recharged and the only place he knows of is in the Last City of MAN, about 25 miles away. He promises 100 gold and free lodging for a month. The party accepts and asks if there is anyone who knows the area that can accompany them. Arbellon takes them to the Fellowship's HQ and explains that the Fellowship is a group of druids looking to restore the blasted lands to prosperity. They get introduced to Orduk Wrex, an orcish looking burly man who actually leads the Fellowship's main war party. 

The group then learns of a band of raiders led by a Thool (think the engineers from Prometheus), by the name of Rolnar Ironjaw, are held up in a fort to the south. They control the main road leading to the Last City and will require a tax. However, Arbellon gives them a payment to cover it.

The party then heads out and are on their way!


We used the traveling rules as laid out in the book and had a few days of interesting travel. The only "planned" encounter I had was the Raiders in the hill hex to the west of their fort and their blockade. They ended up having clear weather on their trip and no major mishaps or random encounters. 

                                                            (Taken from Weird Wastelands)

However, at the blockade, the Ironjaw raiders were examining their camel that was loaded up with the four spell batteries disguised as bundles of hay. One of the raiders was patting down the bundle and the party heard an audible metal on metal thump, however the raider failed his investigation check and the party was allowed to pass. 

The session ended as they approached the Last City of MAN and saw a few groups excavating and a handful of ruins that look to be untouched. 

(Taken from Weird Wastelands)


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