Sessions 2 and 3 have come and gone. Here is what the group got up to;
United by their debt to the local barkeep, the party set out to investigate the local haunted house on the cliff, hoping to find some long lost silver.
They dove into wells for a few coins, followed some footprints down into a wine cellar and fought some rot grubs. After discovering a false door in the wine cellar they found themselves in a halfway civilized and taken care of room with someone cooking a fine meal.
This man turned out to be a Frankish chef turned slave named Bernard. After a difficult conversation trying to bridge the language barrier, they were introduced to Sanbalet, a frankish "entrepreneur" who was "repurposing" "acquired" weapons from the coast of Francia. Turns out he was selling raided goods to the swamp people of the nearby Dread Moor.
Sanbalet made an attempt at getting the party to kill the beast that was haunting the house, the ancient skeletal alchemist. The party didn't fall for it and after some successful sleep spells and a little oil and fire, they took care of the threats of the Haunted House.
With Bernard following along they made their way back to town and paid back their debt in full as well as got Bernard a job at the local inn and tavern.
Curious about some of the treasure they found in the house, the party made their way over to Keledek's tower. Keledek being the local reclusive wizard. Eventually they were awarded entry, but the halfling was not quite the warm and welcoming type. The party's wizard, Gyliad, is looking for a teacher and asked about tutelage. Keledek's response was "there is a pile of laundry, start there." But, he did pay handsomely for the items they found and they were on their way to investigate the swamp people of the Dread Moor and why they were buying shipments of weapons.
The party hopped in a boat and traveled over to the Dread Moor. After wading into the swamp at high tide, they secured their boat and started north, looking for these mysterious swamp people. After a few days of swamp-ass filled traveled they came across a few dead lizard-people being eaten by ghoulish undead. After a quick a brutal fight where the thief actually had his arm succumb to the ghoul's paralysis venom, the party stumbled across a small hut where an ogre-like naked man was stomping through the marsh, picking up any leeches that stick to his feet and putting them in glass jars.
They made acquaintance with this odd man, who did not speak directly but had a raven follow him around who could speak, and almost telepathically spoke to it, who then spoke to the party. This man turned out to be Uncle Grigor, the swamp warlock. He also offered his teaching to Gyliad, who first had to prove himself by showing that he loved his picked leeches.
After a restful night in Uncle Grigor's hut, he showed his true more normal form and told them that yes, the lizard people are indeed called "swamp people" and have recently moved homes for some reason. He showed them where their new home is on a map, and told them about the lost treasures in the Barrows just to the south of his hut.
The promise of endless silver drew the wide-eyed party right in and they decided to head there next.
That is where Session 4 will begin!
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