This week was a shorter session due to a little bit of Magic the Gathering beforehand. However, the party arose from the ruins of the spell battery recharging station and made their way over to the amphitheater with the statues. The party noticed that a few of the items they recovered from the dungeon matched a few of the items that the statues were holding, however nothing happened when they brought the item to the statues. They determined that maybe they needed all seven before they could unlock anything there.
It was an easy journey back to town. They handed the spell batteries back over to the Residential Distribution Center and their four firenewt friends; Frodo, Sam, Merry and Pippin, stayed there as well to help out where they can. The party made their way back to the Fellowship HQ where they talked to the old druid and filled him in on everything that transpired.
They learned of a faction called the Arcanotech Cabal that might be more help with information about MAN artifacts and lore, and that a member of the faction, a card playing tiefling frequents the Hanging Sun Inn. The old druid told them about how their scouts have seen a camp of Ironjaw raiders to the west at the toxic alchemical sump, and he suspects something fishy is going on there and asks if they would investigate, which they accept.
Next, the party made their way over to the Hanging Sun Inn in search of this NPC. The Hanging Sun is a typical old western saloon with the swinging doors, out of tune piano, gambling and rough crowd. They gather some rumors and find out that a few dozen patrons owe this swindling tiefling a debt. Her name is Fourthwind and she is going to be back in five days ready to collect. Sajin then asks about the Ironjaw raiders, and the barkeep quiets him down telling him not to mention that name and points over to a handful of them across the bar. Sajin gets an idea, he heads over to the other end of the inn and begins to ruffle through his bag to disguise a minor illusion spell. He projects a voice over a table of patron playing cards near the raiders at the bar saying "Those Ironjaw Raiders are pieces of shit."
At that point, a table full of the raiders stands up and the largest of the bunch, a half ogre standing what must be 7'-6" tall, walks over, grabs one of the innocent bystanders who he thought said it by the head and starts an all out brawl. The bar empties quickly as the raiders beat these poor fools to a pulp. The barkeep intervenes, the raiders make their peace and leave and the party steps in to heal them.
The barkeep tells them this happens daily, and its really annoying. Actually, she remembers seeing that same huge half ogre looking guy when he first starting coming here some six months ago no bigger than our orc party member. Something is up. With all this information and a friend from the Fellowship, Shade, in tow, they head out to the toxic alchemical sump, about a days journey west.
Upon arriving, they see a camp of none other than the Ironjaw raiders who seem to be pumping the toxic waste out of the fetid pools that cover the ground here.
They also notice someone who is injured on the other side of the place, so they head over there to give them a hand. They learn that this NPC is a member of the Arcanotech Cabal and is actually here to recover an artifact from the crashed MAN airship that caused all of this toxic waste. They get him to safety and heal him when he points back over to the sump and tells them to watch. He explains that every day at noon a horrible beast appears and demands sacrifice. The group of raiders has dwindled down from twenty or so down to just seven. As he is explaining this, a giant four legged, fleshy winged beast with a wide toothy maw steps down from his cave and begins to make his prowling approach towards the raiders camp where the party sees them drawing straws. The unlucky raider approaches the beast and gets snapped in half and the beast says "That will do, for now." and heads back into its lair.
With that, the clock stuck 9:00 and we wrapped up for the night!
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