Last time, I decided that Theros would be the destination of the first Omenpath. This is fun for two reasons. There are many packs to crack to generate an adventure, but there is also a 5e book for Theros (Mythic Odysseys of Theros or MOoT) that we can mine for goodies!
So far our adventure has a few angles we could lean into.
- The Harpers are acting like the Planar Police and are gathering the keys to and researching more information about these Omenpaths.
- Bane, the Lord of Darkness has an active cult in the Forgotten Realms that the players have already crossed once. For some reason, they too are interested in the Omenpaths.
- Returned Phalanx - The Returned have four stat blocks in MOoT from CR 1/4 to 4. Lore-wise the Returned are quite literally people who have returned from the dead. The mask is left over from their funeral rites.
- Soldiers - Allied soldiers from the nearby town who are out hunting Hythonia.
- Led by a human named Elias who was sent on a scouting mission to find the cave of Hythonia.
- Blood-Toil Harpy - This is actually a CR 1/8 creature from MOoT.
- Two-Headed Cerberus - What better way to kick off a Greek-themed adventure than with an encounter with a Cerberus! It helps that it is also a CR 2 creature in MOoT.
- Sight: Dimly lit from sconces with a green flame.
- Smell: Mildew mixed with a harsh tinge of sulfur.
- Sound: Mostly silent, something sliding across a rock surface can be heard from all around. The faint echo of a snake's hiss can also be heard.
- Entrance Room: Pharika's Mender from our pack is great here. This card tells me that she is going to be reanimating dead things and artifacts. Let's combine that, in this room, there will be statues of fallen warriors who succumbed to Hythonia's Gaze. The gorgon here, Pharika's Mender will reawaken them by weaving magic from the green flames around the room.
- The South Western Cavern: This could be a large snake nest similar to the ones shown in the card above named "Viper's Kiss".
- The Central Chamber: This is where Hythonia is. This will be a shrine room to Pharika, the God of Affliction.
- The Eastern Chamber: Treasure Room: Have the northern entrance be a secret entrance but an obvious exit. For loot, we can add some gold based on the system you are using and the appropriate level, as for items I will open a few more packs and see what we get.